Wishlist/Rotary Dialer

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m
Line 11: Line 11:
 
   value = 0; // necessary substitution
 
   value = 0; // necessary substitution
 
  }else{
 
  }else{
   value = init - release - 1; // allows for old-school dialing, where it didn't actually matter where your finger was - it only mattered how much it moved.
+
   value = init - release - 1; // allows for old-school dialing, where it didn't
 +
  // actually matter where your finger was - it only mattered how much it moved.
 
  }
 
  }
  
 
with these area values:
 
with these area values:
:(num) = positional value ''(if different)''
 
 
:black type = display value
 
:black type = display value
 +
:(num) = positional value ''(if different)''
  
 
It would be '''really cool''' (tm) if it moved under your finger and snapped back after you released.
 
It would be '''really cool''' (tm) if it moved under your finger and snapped back after you released.

Revision as of 05:55, 18 September 2007

So, this is mainly a joke, but it would be an interesting dispay app for the capabilities of the touchscreen environment and is a departure from the standard 'mouse' behavior of most touchscreens.

Rotarydial.png

pseudo-code:

if(release > init){
 value = null; // no backward dialing
}elseif((init - release - 1) <= 0){
 value = null; // not enough mojo (moko?) in your stroke - try again.
}elseif((init - release - 1) == 10){
 value = 0; // necessary substitution
}else{
 value = init - release - 1; // allows for old-school dialing, where it didn't
 // actually matter where your finger was - it only mattered how much it moved.
}

with these area values:

black type = display value
(num) = positional value (if different)

It would be really cool (tm) if it moved under your finger and snapped back after you released.

Personal tools

So, this is mainly a joke, but it would be an interesting dispay app for the capabilities of the touchscreen environment and is a departure from the standard 'mouse' behavior of most touchscreens.

Rotarydial.png

pseudo-code:

if(release > init){
 value = null; // no backward dialing
}elseif((init - release - 1) <= 0){
 value = null; // not enough mojo (moko?) in your stroke - try again.
}elseif((init - release - 1) == 10){
 value = 0; // necessary substitution
}else{
 value = init - release - 1; // allows for old-school dialing, where it didn't actually matter where your finger was - it only mattered how much it moved.
}

with these area values:

(num) = positional value (if different)
black type = display value

It would be really cool (tm) if it moved under your finger and snapped back after you released.