User:CesarB/Using a local overlay
From Openmoko
(New page on how to use a local overlay. Feel free to move to the main namespace if it's good enough.) |
(Updated for 2007.2; not tested yet) |
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| − | A local overlay is a way to add your own bitbake recipes (or override the ones from openembedded | + | A local overlay is a way to add your own bitbake recipes (or override the ones from openembedded) without having them clobbered when you update these trees. |
== Creating a local overlay == | == Creating a local overlay == | ||
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* Copy <code>site.conf</code> from the openmoko tree to <code>local/conf</code> | * Copy <code>site.conf</code> from the openmoko tree to <code>local/conf</code> | ||
| − | cp | + | cp build/conf/site.conf local/conf/site.conf |
| − | * Edit the local.conf you copied to add the new tree as a source for bitbake recipes. You must change the <code>BBFILES</code> and <code>BBFILE_COLLECTIONS</code> | + | * Edit the local.conf you copied to add the new tree as a source for bitbake recipes. You must change the <code>BBFILES</code> variable, and add the <code>BBFILE_COLLECTIONS</code>, <code>BBFILE_PATTERN_*</code> and <code>BBFILE_PRIORITY_*</code> variables: |
| − | BBFILES := "${OMDIR}/openembedded | + | BBFILES := "${OMDIR}/openembedded/packages/*/*.bb ${OMDIR}/local/packages/*/*.bb" |
| − | BBFILE_COLLECTIONS = "upstream local | + | BBFILE_COLLECTIONS = "upstream local" |
| − | + | BBFILE_PATTERN_upstream = "^${OMDIR}/openembedded/packages/" | |
| − | + | BBFILE_PATTERN_local = "^${OMDIR}/local/packages/" | |
| + | BBFILE_PRIORITY_upstream = "5" | ||
| + | BBFILE_PRIORIRY_local = "10" | ||
| − | The <code> | + | The <code>BBFILE_PRIORITY_local</code> value should be greater than the <code>BBFILE_PRIORITY_upstream</code> value. |
| + | |||
| + | While you are at it, you could change the <code>SOURCEFORGE_MIRROR</code> variable to a nearby mirror. | ||
* Change your <code>BBPATH</code> environment variable to add the new tree ''before'' the two others (for [[MokoMakefile]], the variable is on the <code>setup-env</code> file). | * Change your <code>BBPATH</code> environment variable to add the new tree ''before'' the two others (for [[MokoMakefile]], the variable is on the <code>setup-env</code> file). | ||
| − | export BBPATH=" | + | export BBPATH="${OMDIR}/local:${OMDIR}/build:${OMDIR}/openembedded" |
== Using a local overlay == | == Using a local overlay == | ||
Revision as of 06:52, 26 August 2007
A local overlay is a way to add your own bitbake recipes (or override the ones from openembedded) without having them clobbered when you update these trees.
Contents |
Creating a local overlay
To create a local overlay:
- Create a directory for it and its subdirectories
mkdir local local/conf local/classes local/packages
- Copy
site.conffrom the openmoko tree tolocal/conf
cp build/conf/site.conf local/conf/site.conf
- Edit the local.conf you copied to add the new tree as a source for bitbake recipes. You must change the
BBFILESvariable, and add theBBFILE_COLLECTIONS,BBFILE_PATTERN_*andBBFILE_PRIORITY_*variables:
BBFILES := "${OMDIR}/openembedded/packages/*/*.bb ${OMDIR}/local/packages/*/*.bb"
BBFILE_COLLECTIONS = "upstream local"
BBFILE_PATTERN_upstream = "^${OMDIR}/openembedded/packages/"
BBFILE_PATTERN_local = "^${OMDIR}/local/packages/"
BBFILE_PRIORITY_upstream = "5"
BBFILE_PRIORIRY_local = "10"
The BBFILE_PRIORITY_local value should be greater than the BBFILE_PRIORITY_upstream value.
While you are at it, you could change the SOURCEFORGE_MIRROR variable to a nearby mirror.
- Change your
BBPATHenvironment variable to add the new tree before the two others (for MokoMakefile, the variable is on thesetup-envfile).
export BBPATH="${OMDIR}/local:${OMDIR}/build:${OMDIR}/openembedded"
Using a local overlay
How you use the local overlay depends on which part of the tree you want to affect.
Changing files in conf/
To change a file in conf/, just copy the file to the overlay tree (preserving the directory structure) and edit it.
Changing files in classes/
To change a file in classes/, just copy the file to the overlay tree and edit it.
Changing packages
Changing a package's recipe is a bit more complex. You have to copy over (or symlink) not only the .bb file for the package, but also all the files it includes with require, and the FILESDIR directories (all directories referred to by FILESDIR, usually named either package-version or files). If you forget one of them, the build will give an error (either when parsing the recipe in the case of require, or when trying to build in the case of the FILESDIR directories).
Adding a new package
You can add a new package (or a recipe for a new version of a package) to the overlay tree simply by creating it on the overlay tree.
