User:CesarB/Using a local overlay
From Openmoko
A local overlay is a way to add your own bitbake recipes (or override the ones from openembedded) without having them clobbered when you update these trees.
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Creating a local overlay
To create a local overlay:
- Create a directory for it and its subdirectories
mkdir local local/conf local/classes local/packages
- Copy
site.conffrom the openmoko tree tolocal/conf
cp build/conf/site.conf local/conf/site.conf
- Edit the local.conf you copied to add the new tree as a source for bitbake recipes. You must change the
BBFILESvariable, and add theBBFILE_COLLECTIONS,BBFILE_PATTERN_*andBBFILE_PRIORITY_*variables:
BBFILES := "${OMDIR}/openembedded/packages/*/*.bb ${OMDIR}/local/packages/*/*.bb"
BBFILE_COLLECTIONS = "upstream local"
BBFILE_PATTERN_upstream = "^${OMDIR}/openembedded/packages/"
BBFILE_PATTERN_local = "^${OMDIR}/local/packages/"
BBFILE_PRIORITY_upstream = "5"
BBFILE_PRIORITY_local = "10"
The BBFILE_PRIORITY_local value should be greater than the BBFILE_PRIORITY_upstream value.
While you are at it, you could change the SOURCEFORGE_MIRROR variable to a nearby mirror.
- Change your
BBPATHenvironment variable to add the new tree before the two others (for MokoMakefile, the variable is on thesetup-envfile).
export BBPATH="${OMDIR}/local:${OMDIR}/build:${OMDIR}/openembedded"
Using a local overlay
How you use the local overlay depends on which part of the tree you want to affect.
Changing files in conf/
To change a file in conf/, just copy the file to the overlay tree (preserving the directory structure) and edit it.
Changing files in classes/
To change a file in classes/, just copy the file to the overlay tree and edit it.
Changing packages
Changing a package's recipe is a bit more complex. You have to copy over (or symlink) not only the .bb file for the package, but also all the files it includes with require, and the FILESDIR directories (all directories referred to by FILESDIR, usually named either package-version or files). If you forget one of them, the build will give an error (either when parsing the recipe in the case of require, or when trying to build in the case of the FILESDIR directories).
Adding a new package
You can add a new package (or a recipe for a new version of a package) to the overlay tree simply by creating it on the overlay tree.
Changing what's included on the build
This is a special case of Changing packages above. The recipe to copy and modify is packages/images/openmoko-image.bb, and you should also symlink packages/images/openmoko-devel-image.bb and packages/images/openmoko-sdk-image.bb. To add a new package, add it to PACKAGE_INSTALL.
