Openmoko developer guide

From Openmoko

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(Part II Coding and compiling)
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* [[Flashing the Neo FreeRunner]]
 
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====Resources====
 
====Resources====
 
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[[Category:Application Developer]]
 
[[Category:System Developers]]
 
[[Category:System Developers]]
 
[[Category:Community]]
 
[[Category:Community]]

Revision as of 15:54, 22 October 2008


This page describes how to start your Openmoko development plan - how to prepare your development environment and use the tools provided to help test and share your programs.

OpenmokoFramework08.png


Contents

Part I Choose your software development tool

OS

Part II Coding and compiling

TODO: The relationship between the below should be clarified. Now it looks like it's a choice between them, but I believe using the MokoMakefile will build all the points above it? (See: To-Do List)


Part III Running your program

Emulation

Part IV Sharing programs

So you have just made this cool program, and wonder what will be an efficient way to share it ? Consider the following options:

See also

Part V Installation

Install

Image Flashing

Part VI Tools used on Openmoko

Linux Core Services

Resources

Personal tools


This page describes how to start your Openmoko development plan - how to prepare your development environment and use the tools provided to help test and share your programs.

OpenmokoFramework08.png


Part I Choose your software development tool

OS

Part II Coding and compiling

TODO: The relationship between the below should be clarified. Now it looks like it's a choice between them, but I believe using the MokoMakefile will build all the points above it? (See: To-Do List)


Part III Running your program

Emulation

Part IV Sharing programs

So you have just made this cool program, and wonder what will be an efficient way to share it ? Consider the following options:

See also

Part V Installation

Install

Image Flashing

Part VI Tools used on Openmoko

Linux Core Services

Resources