Duke Nukem 3D

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Legendary First Person Shooter. Rafa shared a simple duke nukem 3d port for Neo which can be played using the accelerometer :)

Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup]

Charles-Henri's version:

The buttons are:

jump            escape
prev weapon     next weapon
open/accept     fire

In menus, click to the left to go back. In y/n menus, click "open" to accept / "escape" to cancel. Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept.

The Xglamo binary fixes this bug.

You'll also need to copy the provided duke3d.cfg in ~/.duke3d


No-screenshot.png Duke Nukem 3D

Legendary First Person Shooter.


Homepage: http://maemo.org/downloads/product/OS2008/duke3d/
Package:
Tested on:

Personal tools

Legendary First Person Shooter. Rafa shared a simple duke nukem 3d port for Neo which can be played using the accelerometer :)

Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup]

Charles-Henri's version:

The buttons are:

jump            escape
prev weapon     next weapon
open/accept     fire

In menus, click to the left to go back. In y/n menus, click "open" to accept / "escape" to cancel. Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept.

The Xglamo binary fixes this bug.

You'll also need to copy the provided duke3d.cfg in ~/.duke3d


No-screenshot.png Duke Nukem 3D

Legendary First Person Shooter.


Homepage: http://maemo.org/downloads/product/OS2008/duke3d/
Package:
Tested on: