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At the moment, we've just started to introduce Bluetooth into our Neo1973 Hardware.
We have quite a lot of plans about what exactly Bluetooth should be used for.
Bluetooth is not powered up by default in the current images.
This seems to be historical... the module is built-in now:
root@fic-gta01:~$ modprobe gta01-pm-bt
Load the usb bluetooth driver:
root@fic-gta01:~$ modprobe hci_usb
Reset and power up the adapter
root@fic-gta01:~$ echo "1" > /sys/bus/platform/devices/gta01-pm-bt.0/reset root@fic-gta01:~$ echo "1" > /sys/bus/platform/devices/gta01-pm-bt.0/power_on
Check to see if the adapter is up and running:
hciconfig
We want to be able to use a bluetooth keyboard to type into the various applications of our Neo1973.
We want to be able to use the Neo1973 as a HID device, being able to use it as controller for presentations.
Bluetooth should behave just like our usbnet and provide full TCP/IP access to the phone. BNEP has to be used.
On the laptop:
elara /home/alphaone # /etc/init.d/bluetooth start
elara /home/alphaone # pand -s
elara /home/alphaone # ip a add 10.0.0.1/24 dev bnep0 elara /home/alphaone # ip l set bnep0 up
On the phone:
root@fic-gta01:~$ hcitool scan Scanning ... 00:0E:6D:C0:0l:6A Sho 00:20:E0:5A:FE:C8 BlueZ (0)
root@fic-gta01:~$ pand -c 00:20:E0:5A:FE:C8
ip a add 10.0.0.2/24 dev bnep0 ip r add default via 10.0.0.1
root@fic-gta01:~$ wget http://www-public.tu-bs.de:8080/~y0019680/tmp/thereisnophone.mp3 Connecting to www-public.tu-bs.de[134.169.9.108]:8080 thereisnophone.mp3 100****************************************************| 266 KB 00:00:00 ETA root@fic-gta01:~$ madplay thereisnophone.mp3 MPEG Audio Decoder 0.15.2 (beta) - Copyright (C) 2000-2004 Robert Leslie et al. 630 frames decoded (0:00:22.6), -0.9 dB peak amplitude, 0 clipped samples
The A2DP codec, SBC, runs pretty well now in 32-bit fixed-point math. It's been successfully tested on a faster ARM but not yet on neo. There is test code in the bluetooth-alsa.sf.net plugz module for using alsa plugins to send A2DP audio out and it's starting to be reimplemented "properly" in the bluez core.
Bluez has an audio daemon for headset audio that should work to set up the control connection to the headset. It will need hooks in the openmoko gui.
Hopefully FIC can provide more detail about what magic needs to happen with the Wolfson codec so system audio can be switched to use the bluetooth audio channel and later back to the speaker/earpiece/wired headset.
http://www.holtmann.org/papers/bluetooth/ols2006_slides.pdf http://wiki.bluez.org/wiki/Audio#org.bluez.Audio