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Return to Developing with C++ and Qt.
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Return to Developing with C++ and Qt.
NOTE: This article is way to unify community experience, trip and ticks in order to develop C++ application based on the QT framework. It's actually incomplete and may be wrong in several parts, please fix and improve! |
extracted from wikipedia:
Qt is a cross-platform application development framework, widely used for the development of GUI programs, and also used for developing non-GUI programs such as console tools and servers. Qt is most notably used in KDE, Opera, Google Earth, Skype, Qtopia, Photoshop Elements, VirtualBox and OPIE. It is produced by the Norwegian company Trolltech and developed at its Brisbane office in Australia. Nokia acquired Trolltech on January 28, 2008.
Applications using Qt should run on 2008.x, FSO/SHR, and Qtopia from Trolltech (on this firmware alternative widget toolkits, as gtk+, actually do not work, as they need an X server). This make Qt a good choice to start developing new applications for the Openmoko world.
The SDK for the new version 4.4.1 of Qtopia, formerly called QTExtended is not ready yet, tarball is available but it lacks updated documentation.
Trolltech provides good SDK and documentation. You can download the official SDK here.
It's a VMware based virtual machine you can run with the free vmplayer. This is a ready to go solution. What you get is an .iso image. Mount the iso. There's a readme in there. You will need to execute a script install.sh, which will generate several .vmdk files. Afterwards you need to load these into your vmplayer.
The VM is Ubuntu, and comes with a Qtopia SDK (surprise, surprise). Use krandrtray to switch to correct screen resolution. I had to install a new version of VMware to get this running, but unsure if this is really necessary. For the VMware stuff, you might need to have the kernel headers. Remember that Ubuntu calls them linux-headers. Also remember this is Ubuntu, for root access just sudo command.
Fonts were huge in my version. Use KMenu -> Settings -> Appearance and Themes -> Fonts. Click Adjust all fonts, check size, choose 7. Same with Qt Assistant, choose for the menu Edit -> Font Settings.
If you prefer to dirty your hands and to have a SDK on your host linux system, you may build your Qtopia image, and SDK manually:
TBD, actually refer to the excellent article at [1]
n.b. this methods will build applications suitable only for the Qtopia firmware
If you like to develop tools with C++ and Qt4 only with the Toolchain, see Development with Eclipse
You have to prepare an oe build tree using the makefile at http://downloads.freesmartphone.org, read Mokomakefile article, install needed tools and type the following commands as a normal unprivileged user:
mkdir fso cd fso wget http://downloads.freesmartphone.org/Makefile make setup cd fso-unstable make create-topdir
now you have to comment the line:
PREFERRED_VERSION_qt4-x11-free ?= "4.3.3"
in the file
openembedded/conf/distro/include/preferred-om-2008-versions.inc
This is necessary to build qt 4.4.1 and to fix a problem in the oetree.
FIXME, is it possible to use a local .conf file to set a correct preferred version, but how unset it definitively?
You are now ready to build Qt by typing:
. setup-env bitbake qt4-x11-free
After that you'll have staging Qt arm libraries and x86 tools to build your application, so you'll have to create a somename.bb file.
A simple skeleton may be:
SECTION = "x11/libs" PRIORITY = "optional" HOMEPAGE = "http://yourproject.org" LICENSE = "GPL QPL" DEPENDS = "qt4x11" SRC_URI = "svn://your_svn_server/some_path;module=trunk;proto=https;rev=xxx" S = "${WORKDIR}/trunk" inherit qt4x11 do_configure() { ${OE_QMAKE_QMAKE} } do_compile() { oe_runmake } do_install() { install -d ${D}${bindir} install -m 0755 your_application_executable ${D}${bindir} } ALLOW_EMPTY = "" RDEPENDS_${PN} = "qt4-x11-free" FILES_${PN} = "${bindir}/your_application_executable"
This assumes you have an svn server for your sources, if not, SRC_URI has to be modified. To point a directory local to the build host you may use
SRC_URI=:///absolute_path_to/source_dir
and
S=${WORKDIR}/source_dir
You have to make bitbake knows about your bb file, so edit the file fso/fso-unstable/conf/local.conf and add the following line:
BBFILES += "/path/to/dir_containing_somename.bb/*.bb"
You can now do:
bitbake somename
If it compiles fine, you'll find in the tmp/deploy/glibc/ipk/armv4t an ipk package of your application, you may copy it to the device and install usually with opkg.
You may be able to use the FSO framework using the QT dbus module.
On 2008.x qt library is already shipped in /opt/Qtopia, but there is no staging files you may use to build application against it. This is in discussion, and actually you may use some workarounds.
The first is bitbaking qt4-x11-free with the official Mokomakefile, and proceed as on the FSO section, but you have to load the correct libraries with LD_LIBRARY_PATH before running your application.
The second is to use build tools in the work section of the oetree as they whould be in the staging area (TBD)
To interact with the middleware you should use Qtopia library (note not qt library), but this is undocumented/untested/unconfirmed.