Talk:Smedia Glamo 3362

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       128x160 tiles -> 35 FPS
 
       128x160 tiles -> 35 FPS
  
You can try it for xlib. Scale bg.png up an down. You will notice the difference
+
You can try it for xlib. Scale bg.png up an down. You will notice the difference.
 +
oblit is the SDL blit, xblit is the xlib blit.
 
Link to source: [http://astabs.de/playground/blits.tar.gz]
 
Link to source: [http://astabs.de/playground/blits.tar.gz]
  
 
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Revision as of 22:58, 27 July 2010

Blitting with hardware acceleration is only supported in xlib NOT in SDL. The Size of the tiles should be big. I used 128x160 in a 640x480 resolution. Speed tests:

SDL: 32x32 tiles -> 13 FPS

     128x160 tiles -> 3 FPS


xlib: 32x32 tiles -> 12-13 FPS

     128x160 tiles -> 35 FPS

You can try it for xlib. Scale bg.png up an down. You will notice the difference. oblit is the SDL blit, xblit is the xlib blit. Link to source: [1]


Personal tools

Blitting with hardware acceleration is only supported in xlib NOT in SDL. The Size of the tiles should be big. I used 128x160 in a 640x480 resolution. Speed tests:

SDL: 32x32 tiles -> 13 FPS

     128x160 tiles -> 3 FPS


xlib: 32x32 tiles -> 12-13 FPS

     128x160 tiles -> 35 FPS

You can try it for xlib. Scale bg.png up an down. You will notice the difference Link to source: [1]