Student phone

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Line 17: Line 17:
 
** Music exchange, music playback
 
** Music exchange, music playback
 
** Skins exchange
 
** Skins exchange
 +
** Social games
  
 
* Personal tools
 
* Personal tools
Line 22: Line 23:
 
** Bio-cycle management
 
** Bio-cycle management
 
** Exercise plans
 
** Exercise plans
 +
** One-person games
  
 
[[Category:Business]]
 
[[Category:Business]]
 +
[[Category:Ideas]]

Revision as of 16:36, 2 September 2007

The student phone targets the student population.

Customer Profile

  • Student: ages 10-25, networking with friends, needing to show-off in front of friends

Feature Needs: Student

  • Study guide
    • Access to Wikipedia
    • Access to Wiktionary
    • Access to e-text books
  • Social tool
    • Online chatting
    • Photo exchange
    • Music exchange, music playback
    • Skins exchange
    • Social games
  • Personal tools
    • Photo collection
    • Bio-cycle management
    • Exercise plans
    • One-person games
Personal tools

The student phone targets the student population.

Customer Profile

  • Student: ages 10-25, networking with friends, needing to show-off in front of friends

Feature Needs: Student

  • Study guide
    • Access to Wikipedia
    • Access to Wiktionary
    • Access to e-text books
  • Social tool
    • Online chatting
    • Photo exchange
    • Music exchange, music playback
    • Skins exchange
    • Social games
  • Personal tools
    • Photo collection
    • Bio-cycle management
    • Exercise plans
    • One-person games