Smedia Glamo 3362

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(Known Features)
(Known Features)
Line 30: Line 30:
 
* No Render-To-Texture Support
 
* No Render-To-Texture Support
 
* 511x511 Max 3D Destination Buffer Size
 
* 511x511 Max 3D Destination Buffer Size
* 8Mb Video Buffer Memory (?)
+
* 8MB internal SDRAM
 +
* 16bit local bus interface to S3C2410
 +
* 2D acceleration
 +
* 3D acceleration
 +
* h.263 codec (encode/decode)
 +
* LCM controller
 +
* SD-Card controller
 +
* hardware JPEG encoder/decoder
 +
* Camera interface and imapge processing (unused)
  
 
[[Category:Used chip]]
 
[[Category:Used chip]]
 
[[Category:Neo FreeRunner Hardware]]
 
[[Category:Neo FreeRunner Hardware]]

Revision as of 23:34, 15 November 2008

Contents

microSD support

Neo FreeRunner

Main article: Neo_FreeRunner_GTA02_Hardware


Hardware Acceleration

This is a compilation of all the pubicly available information that is known about the Glamo 3362 used in the Neo FreeRunner GTA02 and links to past and present projects utilizing the Glamo's hardware acceleration. If anyone is working or has worked on hardware acceleration with the Glamo please add any links and any further information to this page.

Hardware Accelerated Projects

  • [1] - Blog post by balrog accounting his working creating an accelerated mplayer driver using the Glamo 3362
    • [2] Source for libglamo interface used for mplayer acceleration
  • Xglamo

Known Features

  • 256x256 Max Texture Size
  • No Render-To-Texture Support
  • 511x511 Max 3D Destination Buffer Size
  • 8MB internal SDRAM
  • 16bit local bus interface to S3C2410
  • 2D acceleration
  • 3D acceleration
  • h.263 codec (encode/decode)
  • LCM controller
  • SD-Card controller
  • hardware JPEG encoder/decoder
  • Camera interface and imapge processing (unused)
Personal tools

microSD support

Neo FreeRunner

Main article: Neo_FreeRunner_GTA02_Hardware


Hardware Acceleration

This is a compilation of all the pubicly available information that is known about the Glamo 3362 used in the Neo FreeRunner GTA02 and links to past and present projects utilizing the Glamo's hardware acceleration. If anyone is working or has worked on hardware acceleration with the Glamo please add any links and any further information to this page.

Hardware Accelerated Projects

  • [1] - Blog post by balrog accounting his working creating an accelerated mplayer driver using the Glamo 3362
    • [2] Source for libglamo interface used for mplayer acceleration
  • Xglamo

Known Features

  • 256x256 Max Texture Size
  • No Render-To-Texture Support
  • 511x511 Max 3D Destination Buffer Size
  • 8Mb Video Buffer Memory (?)