Openmoko under QEMU on MacOSX

From Openmoko

(Difference between revisions)
Jump to: navigation, search
Line 13: Line 13:
 
== Prequisites ==
 
== Prequisites ==
  
Install fink and darwinports (both have neccesary packages)
+
Install fink and darwinports (both have neccesary packages).
  
 
Follow instructions on:
 
Follow instructions on:
 
http://www.openembedded.org/wiki/BuildOnOSX
 
http://www.openembedded.org/wiki/BuildOnOSX
 
to set up OE environment.
 
to set up OE environment.
 +
 +
It is neccessary to create new disk image, just as BuildOnOSX says.
 +
 +
If you're compiilng something connected with X11 be sure to install X11devel package from your MacOS X CD1.
  
 
You can get mentioned packages using darwinports:
 
You can get mentioned packages using darwinports:
Line 45: Line 49:
 
</pre>
 
</pre>
  
 +
I had problems with bitbake - it does not run correctly with psyco (I got "Illegal instruction error" and make exited with error 132)  so I had to disable it: I run bitbake  -d openmoko-devel-image in MokoMakefile.
  
 
= Patching qemu-neo1973 =
 
= Patching qemu-neo1973 =

Revision as of 07:43, 12 July 2007

Warning: this is draft!

I try to put here my notes on setting up OpenMoko environment (Qemu and MokoMakefile) on Mac OS X.

Contents

Introduction

Some time ago I ask if anyone has ever set up OpenMoko environment on MacOS X. No one has answered that he did but several people were interested. So I deceided to wrote some directions on how to do that.

As for now I was not successful but I am still trying ;)

Setting up environment

Prequisites

Install fink and darwinports (both have neccesary packages).

Follow instructions on: http://www.openembedded.org/wiki/BuildOnOSX to set up OE environment.

It is neccessary to create new disk image, just as BuildOnOSX says.

If you're compiilng something connected with X11 be sure to install X11devel package from your MacOS X CD1.

You can get mentioned packages using darwinports:

sudo port install quilt
sudo port install py-psyco
sudo port install cogito

Then get Q[kju] project: http://www.kju-app.org/proj/wiki/CompilingQ into /Volumes/OE/Q but do not compile it yet (run only "prepare the sources"). This will be needed for compiling Neo1973 emulator.

Set up environment as described in MokoMakefile:

cd /Volumes/OE
mkdir moko; cd moko
wget http://www.rwhitby.net/files/openmoko/Makefile

make setup

Making developers image

make openmoko-devel-image

I had problems with bitbake - it does not run correctly with psyco (I got "Illegal instruction error" and make exited with error 132) so I had to disable it: I run bitbake -d openmoko-devel-image in MokoMakefile.

Patching qemu-neo1973

The main idea is to get patches for gcc-4.x from Q project and apply it to qemu-neo1973 branch. I'm still working on it.

Building emulator

TODO

Personal tools

Warning: this is draft!

I try to put here my notes on setting up OpenMoko environment (Qemu and MokoMakefile) on Mac OS X.

Introduction

Some time ago I ask if anyone has ever set up OpenMoko environment on MacOS X. No one has answered that he did but several people were interested. So I deceided to wrote some directions on how to do that.

As for now I was not successful but I am still trying ;)

Setting up environment

Prequisites

Install fink and darwinports (both have neccesary packages)

Follow instructions on: http://www.openembedded.org/wiki/BuildOnOSX to set up OE environment.

You can get mentioned packages using darwinports:

sudo port install quilt
sudo port install py-psyco
sudo port install cogito

Then get Q[kju] project: http://www.kju-app.org/proj/wiki/CompilingQ into /Volumes/OE/Q but do not compile it yet (run only "prepare the sources"). This will be needed for compiling Neo1973 emulator.

Set up environment as described in MokoMakefile:

cd /Volumes/OE
mkdir moko; cd moko
wget http://www.rwhitby.net/files/openmoko/Makefile

make setup

Making developers image

make openmoko-devel-image


Patching qemu-neo1973

The main idea is to get patches for gcc-4.x from Q project and apply it to qemu-neo1973 branch. I'm still working on it.

Building emulator

TODO