Duke Nukem 3D
From Openmoko
Legendary First Person Shooter. Rafa shared a simple duke nukem 3d port for Neo which can be played using the accelerometer :)
- opkg install http://alasal.be/openmoko/repo/duke3d_0.1.1_armv4t.ipk
- HOWTO about the package.
- Files: http://fz.hobby-site.org/om/duke-nukem-3d/
- Instructions: http://fz.hobby-site.org/om/duke-nukem-3d/readme-openmoko.txt
- Source Code released:http://fz.hobby-site.org/om/duke-nukem-3d/
- Instructions schematics: http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png
- Demo: http://www.youtube.com/watch?v=260Kpiqv9_U
Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup]
Charles-Henri's version:
- http://charles-henri.org/duke3d_1.0-r1_armv4t.opk
- http://charles-henri.org/duke3d-source.tar.gz
- http://charles-henri.org/Xglamo
The buttons are: jump escape prev weapon next weapon open/accept fire
In menus, click to the left to go back. In y/n menus, click "open" to accept / "escape" to cancel. Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept.
The Xglamo binary fixes this bug.
Duke Nukem 3D
Legendary First Person Shooter.
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